/***************************************************************************
 *   Copyright (C) 2008 by						   *
 *          Ali Abdou							   *
 *          Camille Gallet						   *
 *          Rémy Hubscher						   *
 *          Regis Strub							   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#ifndef _PLAYER_H
#define _PLAYER_H

#include <QString>
#include <QObject>
#include "Board.hpp"
#include "Moving.hpp"
#include "GameEngine.hpp"

class Player 
    : public QObject
{
    Q_OBJECT

    protected:
        GameEngine::player id;
        QString name;

    public:
        Player(GameEngine::player,QString);

        virtual void joue(GameEngine::box * b);
        virtual bool human();

        bool victoire(GameEngine::box * b);

        GameEngine::player getId();
        QString getName();

        void setId(GameEngine::player);
        void setName(QString);

    signals:
        void askingMove(GameEngine::player p);			// On demande au joueur de cliquer
        void askingMoveIA(GameEngine::box* plateau,GameEngine::player p);	// On demande à l'IA de réfléchir
        void askingVict(bool &end,GameEngine::box* plateau,GameEngine::player p);	// On demande si il y a eu victoire

    public slots:
        void askMove();
};
#endif
